# MUTEIGHT - Design Notes

MUTEIGHT is built like a lost arcade machine from 1986, designed for quick runs, hard-won mastery, and the old ritual of trying to beat your friends to the top of the board.

It is not just 80s-themed. The game was built around the constraints and mindset of classic arcade action: readable rules, immediate pressure, limited lives, local co-op, and a score worth fighting over. Inspired by the spirit of games like Ninja Princess, Gauntlet, Commando, and Alien Syndrome, MUTEIGHT aims to capture the feeling of gathering around a cabinet, learning the patterns, surviving one screen further, and chasing the score that puts your name above everyone else's.
